/* CoralCube | Massively Multiplayer Online Role-Playing Game(MMORPG) Emulator.
|* 
|* Copyright (C) 2008-2010 TrinityCore <http://www.trinitycore.org/>
|*               2008-2010 CoralCube <http://www.CoralCube.com/>
|*
|* This program is free software. You can redistribute it and/or modify it under the terms of 
|* the GNU General Public License as published by the Free Software Foundation, either 
|* version 2 of the License.
|*
|* This program is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY, 
|* without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. 
|* See the GNU General Public License for more details.
|*
|* You should have received a copy of the GNU General Public License along with this program. 
|* If not, see <http://www.gnu.org/licenses/>.
|*/

#include "ScriptPCH.h"
#include "blackfathom_deeps.h"

enum Spells
{
    SPELL_NET                                              = 6533
};

class boss_gelihast : public CreatureScript
{
public:
    boss_gelihast() : CreatureScript("boss_gelihast") { }

    CreatureAI* GetAI(Creature* pCreature) const
    {
        return new boss_gelihastAI (pCreature);
    }

    struct boss_gelihastAI : public ScriptedAI
    {
        boss_gelihastAI(Creature *c) : ScriptedAI(c)
        {
            pInstance = c->GetInstanceScript();
        }

        uint32 uiNetTimer;

        InstanceScript *pInstance;

        void Reset()
        {
            uiNetTimer = urand(2000,4000);
            if (pInstance)
                pInstance->SetData(TYPE_GELIHAST, NOT_STARTED);
        }

        void EnterCombat(Unit* /*who*/)
        {
            if (pInstance)
                pInstance->SetData(TYPE_GELIHAST, IN_PROGRESS);
        }

        void JustDied(Unit* /*killer*/)
        {
            if (pInstance)
                pInstance->SetData(TYPE_GELIHAST, DONE);
        }

        void UpdateAI(const uint32 diff)
        {
            if (!UpdateVictim())
                return;

            if (uiNetTimer < diff)
            {
                DoCastVictim(SPELL_NET);
                uiNetTimer = urand(4000,7000);
            } else uiNetTimer -= diff;

            DoMeleeAttackIfReady();
        }
    };
};

void AddSC_boss_gelihast()
{
    new boss_gelihast();
}
